Skip to the record
Beware of cheap imitations.

Council archive · source document

001 ECM_22850655_v4_Decision Notice - MCU23 0008 · MCU24/0139

of 10

Text shows just the words. Original shows the document exactly as it was published.

                                                              TABLE 1

                        Sector                                     Examples

                        Digital economy                            For innovative and knowledge based
                                                                   industries that include research into and
                                                                   production of computer and software, digital
                                                                   technology including content, audio visual,
                                                                   media and digital media including game
                                                                   developers, visual effect creators, web
                                                                   designs, film and television, smart technology
                                                                   research and post production activity.

                        Creative industries                        For innovative and knowledge-based
                                                                   activities that may include visual arts; writing,
                                                                   small scale printing and publishing; music
                                                                   composition, production and publishing;
                                                                   reproducing of recorded media and small
                                                                   scale industrial design in studios or offices.

                        Knowledge industries                       For innovative and knowledge-based
                                                                   activities involved in the manufacturing of and
                                                                   studying of health biotech, information
                                                                   technology,       aeronautical      engineering,
                                                                   computer        component        manufacturing,
                                                                   electronics software, material and textile
                                                                   science, medical equipment, medical
                                                                   prosthetics      and       bionics,    avionics,
                                                                   neuroscience,        and      sports    science
                                                                   technologies.

                        Science, research and technology           For research and development of block
                                                                   change and digital currency, Artificial
                                                                   Intelligence (AI), , robotics, and other
                                                                   emerging areas of research, development,
                                                                   and technology.

                        Environmental industries                   Research into the conservation, prevention
                                                                   and control of global food production and food
                                                                   security, small-scale renewable energy
                                                                   research services and product development,
                                                                   climate change and carbon trading with the
                                                                   development of understanding environmental
                                                                   issues in a studio or office environment.

                        Education and training                     Education and training where it is subordinate
                                                                   to one or more of the employment sectors
                                                                   identified in this Table.

                      Building Height
               8.     The maximum height of the development must not exceed 8 metres above the ground level.
               9.     Certification must be submitted to Council from a Registered Cadastral Surveyor (Qld) which
                      certifies that the building does not exceed the maximum height requirement of this Decision
                      Notice.




                                                                                                      Page 3 of 10
Document Set ID: 22850655
Version: 4, Version Date: 12/03/2024

Used in these records

About this file

File size
164 KB (small file)
File type
PDF

No other editions are linked here.

Original file

Log in to download the original file

001 ECM_22850655_v4_Decision Notice - MCU23 0008.pdf · 164 KB (small file)

The supporting record

Open full page ↗

Source document

Analyse documents ↗Open full page ↗

My Comparisons

Choose two to four records of the same kind. Drag using a handle or use the “Compare” buttons.

Your selected records are saved in this browser for your account. Results use the filters on the page where you choose “Compare selected”.